Portfolio.
01 / FMOD
Adaptive Music System
Interactive music controlled by game intensity and player health.
NOT STARTED00
The audio engine and banks load after you press start.
02 / UNITY
Horror Game Soundscape
Layered ambience, Foley and dynamic triggers implemented for a horror-game sequence. Video contains flashing lights.
03 / RECORDING
Live Band Recording & Mixing
Location recording and post-production, with finished stems prepared for synchronisation to video.
04 / ACOUSTIC DESIGN
Portable Speaker FMP
A 3D-printed enclosure, passive-radiator experiment and Teensy DSP system—plus an honest account of where integration stopped the prototype.
Read the project →
05 / ORIGINAL MUSIC