E.

Portfolio.

01 / FMOD

Adaptive Music System

Interactive music controlled by game intensity and player health.

NOT STARTED00

The audio engine and banks load after you press start.

02 / UNITY

Horror Game Soundscape

Layered ambience, Foley and dynamic triggers implemented for a horror-game sequence. Video contains flashing lights.

03 / RECORDING

Live Band Recording & Mixing

Location recording and post-production, with finished stems prepared for synchronisation to video.

04 / ACOUSTIC DESIGN

Portable Speaker FMP

A 3D-printed enclosure, passive-radiator experiment and Teensy DSP system—plus an honest account of where integration stopped the prototype.

Read the project →
Grey 3D-printed portable speaker prototype
05 / ORIGINAL MUSIC

Tracks and demos